![]() We were really enjoying the series, and while we were trying some art prototypes, Volkan came up with a very early drawing of the character and mushroom.Ĥ. Why the Norse mythology/vikings theme?Īs a team, we were watching Vikings on the History channel all together on a Sunday night. We have been battling with controller design, gameplay difficulty and game quality in general for mobile audiences for a long time, so I think that helped us a lot with Oddmar.ģ. It is a platform we feel very comfortable with and have a good grasp on the challenges developers usually deal with. How did your experience working on Leo’s Fortune help with the development of Oddmar?Įven though Leo’s Fortune was our biggest title, we’ve been working on mobile games since the start of the App Store. Sometime during the lengthy development of Oddmar, we got in contact with Senri (who had just released their game Leo’s Fortune in 2014) and started our collaboration with them.Ģ. ![]() The first order of business was to find talented artists and we found the talented twin brothers Volkan and Okan Yenen. In 2014, with our own savings and with help from the Turkish government, we started our studio. ![]() We did some freelance work when starting out to make ends meet but we always had our eye on developing and releasing a game of our own. ![]() Right after college we decided to pursue our passion for making games and founded our Turkish company. Tell us a little about the development team of Oddmar.įerhat and I (Ozgur) have been friends since college, and we’ve always had a shared passion for games and game development. ![]()
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